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Dive report

Rust Devblog Server

Offline 94.229.18.118:28015 checked 23d ago

moddedcarbon
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,982ranktop 71%
25d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Rust Devblog Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust Devblog Server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

How should you read the tags on Rust Devblog Server?

gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; v2362 (Protocol): This server runs game protocol 2362, so your game must match that version to join; ptrak (Networking): RakNet, the network layer Rust uses by default; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins; hil2cpp (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides — that is the tag list Rust Devblog Server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What location is Rust Devblog Server in?

No region comes from Rust Devblog Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 94.229.18.118:28015.

Is Rust Devblog Server up, and how often does it stay online?

The server Rust Devblog Server is not reachable at the moment; the last sighting was 23 days 13 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 24 September 2026.

What Rust version is Rust Devblog Server on?

The version on Rust Devblog Server is Rust network protocol 2362, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does Rust Devblog Server follow for wipes?

Too few wipes are on record for Rust Devblog Server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 25 days 14 hours ago.

Rules and settings

What settings are in place on Rust Devblog Server?

No gather rate appears in the name of Rust Devblog Server. The group limit is not published. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on Rust Devblog Server?

Rust Devblog Server uses a game-generated procedural map.

Population

What's the population like on Rust Devblog Server?

Rust Devblog Server was last seen 23 days 13 hours ago and is offline as you read this.

What position does Rust Devblog Server hold in the server rankings?

For player hours in the last seven days, Rust Devblog Server ranks #15,982, within the top 71% of ranked servers.

Getting in

What's the process to join Rust Devblog Server?

To join, open Rust, hit F1, and enter client.connect 94.229.18.118:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players The slot count is 10.
v2362
Protocol This server runs game protocol 2362, so your game must match that version to join.
ptrak
Networking RakNet, the network layer Rust uses by default.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon This server relies on Carbon for plugins.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; it's not one Facepunch provides.
stok
Custom tag A plugin or the owner set this tag; it's not one Facepunch provides.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.