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Dive report

Rust Devblog Server

Offline 94.229.18.11:28015 checked 7d ago

moddedcarbon
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,828ranktop 72%
20d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Rust Devblog Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust Devblog Server: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y.

How should you read the tags on Rust Devblog Server?

The server browser shows these tags for Rust Devblog Server: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; v2362 (Protocol): This server runs game protocol 2362, so your game must match that version to join; ptrak (Networking): Standard RakNet networking; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins; hil2cpp (Custom tag): The owner or a plugin created this tag, so it's not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it's not standard Rust. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the location of Rust Devblog Server?

No region comes from Rust Devblog Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 94.229.18.11:28015.

Is Rust Devblog Server up, and how often does it stay online?

The server Rust Devblog Server is not reachable at the moment; the last sighting was 7 days 21 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 10 October 2026.

What Rust version is Rust Devblog Server on?

The version on Rust Devblog Server is Rust network protocol 2362, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

How often does Rust Devblog Server wipe?

Too few wipes are on record for Rust Devblog Server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 20 days 8 hours ago.

Settings and map

Which rules and settings is Rust Devblog Server running?

No gather rate appears in the name of Rust Devblog Server. There is no published group limit. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. VAC is off: Valve's anti-cheat is not active.

What's the map on Rust Devblog Server?

A procedural map, generated by the game, is in play on Rust Devblog Server.

Population

What's the population like on Rust Devblog Server?

The last sighting of Rust Devblog Server was 7 days 21 hours ago; it is offline right now.

What position does Rust Devblog Server hold in the server rankings?

Over the last seven days, Rust Devblog Server is #15,828 by player hours, among the top 72% of all ranked servers.

Join info

How do you get into Rust Devblog Server?

To join, open Rust, hit F1, and enter client.connect 94.229.18.11:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players There are 10 slots on this server.
v2362
Protocol This server runs game protocol 2362, so your game must match that version to join.
ptrak
Networking Standard RakNet networking.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon This server relies on Carbon for plugins.

Other

hil2cpp
Custom tag The owner or a plugin created this tag, so it's not standard Rust.
stok
Custom tag The owner or a plugin created this tag, so it's not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.