Rust Devblog Server
Offline 94.229.18.11:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 245/ 400
- 182/ 225
- 134/ 100
- 296/ 1000
- 21/ 700
Quick answers
Tags and listings
Where does Rust Devblog Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust Devblog Server: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y.
How should you read the tags on Rust Devblog Server?
The server browser shows these tags for Rust Devblog Server: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; v2362 (Protocol): This server runs game protocol 2362, so your game must match that version to join; ptrak (Networking): Standard RakNet networking; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins; hil2cpp (Custom tag): The owner or a plugin created this tag, so it's not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it's not standard Rust. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of Rust Devblog Server?
No region comes from Rust Devblog Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 94.229.18.11:28015.
Is Rust Devblog Server up, and how often does it stay online?
The server Rust Devblog Server is not reachable at the moment; the last sighting was 7 days 21 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 10 October 2026.
What Rust version is Rust Devblog Server on?
The version on Rust Devblog Server is Rust network protocol 2362, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does Rust Devblog Server wipe?
Too few wipes are on record for Rust Devblog Server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 20 days 8 hours ago.
Settings and map
Which rules and settings is Rust Devblog Server running?
No gather rate appears in the name of Rust Devblog Server. There is no published group limit. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. VAC is off: Valve's anti-cheat is not active.
What's the map on Rust Devblog Server?
A procedural map, generated by the game, is in play on Rust Devblog Server.
Population
What's the population like on Rust Devblog Server?
The last sighting of Rust Devblog Server was 7 days 21 hours ago; it is offline right now.
What position does Rust Devblog Server hold in the server rankings?
Over the last seven days, Rust Devblog Server is #15,828 by player hours, among the top 72% of all ranked servers.
Join info
How do you get into Rust Devblog Server?
To join, open Rust, hit F1, and enter client.connect 94.229.18.11:28015. Or click Launch Rust on this page to open the game through Steam and connect.