Rust Devblog Server
Offline 94.229.18.211:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 51/ 400
- 43/ 245
- 125/ 100
- 82/ 1000
- 11/ 700
Quick answers
Tags and search
Where does Rust Devblog Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust Devblog Server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y.
What's the meaning of the tags on Rust Devblog Server?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; v2362 (Protocol): This server runs game protocol 2362, so your game must match that version to join; ptrak (Networking): The network layer is RakNet, Rust's default; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses; hil2cpp (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one; stok (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one — that is the tag list Rust Devblog Server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find Rust Devblog Server?
There is no published region for Rust Devblog Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 94.229.18.211:28015.
Is Rust Devblog Server up, and how often does it stay online?
Rust Devblog Server is down at the moment; it was last up 20 days 9 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 27 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Rust Devblog Server?
On Windows, Rust Devblog Server runs Rust network protocol 2362. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does Rust Devblog Server wipe?
The wipes recorded for Rust Devblog Server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 8 hours is how long ago this world came into being.
Map and rules
Which rules and settings is Rust Devblog Server running?
No gather rate appears in the name of Rust Devblog Server. The group limit is not published. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. The server does not run Valve's anti-cheat, VAC.
Which map is active on Rust Devblog Server?
The map on Rust Devblog Server is procedural, made by the game.
Player stats
Is Rust Devblog Server busy?
The last sighting of Rust Devblog Server was 20 days 9 hours ago; it is offline right now.
Where does Rust Devblog Server sit in the rankings?
For player hours in the last seven days, Rust Devblog Server ranks #16,968, within the top 71% of ranked servers.
How to join
How do you get into Rust Devblog Server?
To join, open Rust, hit F1, and enter client.connect 94.229.18.211:28015. Or click Launch Rust on this page to open the game through Steam and connect.