Rust Devblog Server
Offline 94.229.18.9:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1/ 100
- 74/ 400
- 49/ 245
- 125/ 100
- 82/ 1000
- 5/ 700
Quick answers
Tags and listings
Where does Rust Devblog Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Rust Devblog Server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Last wipe: In the last week.
What's the meaning of the tags on Rust Devblog Server?
Rust Devblog Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; v2362 (Protocol): To join, your game has to be on protocol 2362; ptrak (Networking): RakNet, the network layer Rust uses by default; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon; hil2cpp (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one; stok (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find Rust Devblog Server?
There is no published region for Rust Devblog Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 94.229.18.9:28015.
What's the uptime like for Rust Devblog Server?
Right now Rust Devblog Server is offline, having last been seen 6 days 5 hours ago. It was up 0% of the time over the last full 6 days, 0 of 144 hours. Rust Going Deep has had it on record since 11 October 2026.
What is the Rust version for Rust Devblog Server?
The version on Rust Devblog Server is Rust network protocol 2362, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does Rust Devblog Server follow for wipes?
Rust Devblog Server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 6 days 5 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to Rust Devblog Server?
The name of Rust Devblog Server contains no gather rate. There is no published group limit. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. VAC is off: Valve's anti-cheat is not active.
Which map is active on Rust Devblog Server?
The map on Rust Devblog Server is procedural, made by the game.
Population
What's the population like on Rust Devblog Server?
Right now Rust Devblog Server is offline, with its last appearance 6 days 5 hours ago. Across the last seven days, the typical count has been 0 players.
What's Rust Devblog Server's rank among Rust servers?
For player hours in the last seven days, Rust Devblog Server ranks #15,859, within the top 72% of ranked servers.
Join info
What's the way to join Rust Devblog Server?
To join, open Rust, hit F1, and enter client.connect 94.229.18.9:28015. Or click Launch Rust on this page to open the game through Steam and connect.