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Dive report

Rust Devblog Server

Offline 94.229.18.9:28015 checked 6d ago

moddedcarbon
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,859ranktop 72%
6d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Rust Devblog Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust Devblog Server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Last wipe: In the last week.

What's the meaning of the tags on Rust Devblog Server?

Rust Devblog Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; v2362 (Protocol): To join, your game has to be on protocol 2362; ptrak (Networking): RakNet, the network layer Rust uses by default; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon; hil2cpp (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one; stok (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Where can you find Rust Devblog Server?

There is no published region for Rust Devblog Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 94.229.18.9:28015.

What's the uptime like for Rust Devblog Server?

Right now Rust Devblog Server is offline, having last been seen 6 days 5 hours ago. It was up 0% of the time over the last full 6 days, 0 of 144 hours. Rust Going Deep has had it on record since 11 October 2026.

What is the Rust version for Rust Devblog Server?

The version on Rust Devblog Server is Rust network protocol 2362, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does Rust Devblog Server follow for wipes?

Rust Devblog Server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 6 days 5 hours is how long ago this world came into being.

Settings and map

What settings and rules have been applied to Rust Devblog Server?

The name of Rust Devblog Server contains no gather rate. There is no published group limit. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. VAC is off: Valve's anti-cheat is not active.

Which map is active on Rust Devblog Server?

The map on Rust Devblog Server is procedural, made by the game.

Population

What's the population like on Rust Devblog Server?

Right now Rust Devblog Server is offline, with its last appearance 6 days 5 hours ago. Across the last seven days, the typical count has been 0 players.

What's Rust Devblog Server's rank among Rust servers?

For player hours in the last seven days, Rust Devblog Server ranks #15,859, within the top 72% of ranked servers.

Join info

What's the way to join Rust Devblog Server?

To join, open Rust, hit F1, and enter client.connect 94.229.18.9:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players There are 50 slots on this server.
v2362
Protocol To join, your game has to be on protocol 2362.
ptrak
Networking RakNet, the network layer Rust uses by default.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Plugins are handled by Carbon.

Other

hil2cpp
Custom tag It's a custom tag, set by the owner or a plugin, not a standard one.
stok
Custom tag It's a custom tag, set by the owner or a plugin, not a standard one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.