Rust Devblog Server
Offline 94.229.24.253:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 245/ 400
- 182/ 225
- 134/ 100
- 296/ 1000
- 21/ 700
Quick answers
Tags and filters
Where does Rust Devblog Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust Devblog Server: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y.
What's the meaning of the tags on Rust Devblog Server?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; v2362 (Protocol): To join, your game has to be on protocol 2362; ptrak (Networking): Standard RakNet networking; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses; hil2cpp (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides — that is the tag list Rust Devblog Server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of Rust Devblog Server?
Rust Devblog Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 94.229.24.253:28015.
Is Rust Devblog Server up, and how often does it stay online?
The server Rust Devblog Server is not reachable at the moment; the last sighting was 24 days 12 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 23 September 2026.
What is the Rust version for Rust Devblog Server?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does Rust Devblog Server wipe?
Rust Devblog Server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 14 hours is how long ago this world came into being.
Rules and settings
What settings are in place on Rust Devblog Server?
The name of Rust Devblog Server contains no gather rate. The group limit is not published. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on Rust Devblog Server?
The map on Rust Devblog Server is procedural, made by the game.
Player count
What's the population like on Rust Devblog Server?
Right now Rust Devblog Server is offline, with its last appearance 24 days 12 hours ago.
What's Rust Devblog Server's rank among Rust servers?
Over the last seven days, Rust Devblog Server is #15,552 by player hours, among the top 71% of all ranked servers.
Join info
How do you get into Rust Devblog Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.229.24.253:28015.