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Dive report

Rust Devblog Server

Offline 94.229.24.253:28015 checked 24d ago

moddedcarbon
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,552ranktop 71%
25d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Rust Devblog Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust Devblog Server: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y.

What's the meaning of the tags on Rust Devblog Server?

gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; v2362 (Protocol): To join, your game has to be on protocol 2362; ptrak (Networking): Standard RakNet networking; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses; hil2cpp (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides — that is the tag list Rust Devblog Server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What's the location of Rust Devblog Server?

Rust Devblog Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 94.229.24.253:28015.

Is Rust Devblog Server up, and how often does it stay online?

The server Rust Devblog Server is not reachable at the moment; the last sighting was 24 days 12 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 23 September 2026.

What is the Rust version for Rust Devblog Server?

On Windows, Rust Devblog Server runs Rust network protocol 2362. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does Rust Devblog Server wipe?

Rust Devblog Server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 25 days 14 hours is how long ago this world came into being.

Rules and settings

What settings are in place on Rust Devblog Server?

The name of Rust Devblog Server contains no gather rate. The group limit is not published. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.

What's the map on Rust Devblog Server?

The map on Rust Devblog Server is procedural, made by the game.

Player count

What's the population like on Rust Devblog Server?

Right now Rust Devblog Server is offline, with its last appearance 24 days 12 hours ago.

What's Rust Devblog Server's rank among Rust servers?

Over the last seven days, Rust Devblog Server is #15,552 by player hours, among the top 71% of all ranked servers.

Join info

How do you get into Rust Devblog Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.229.24.253:28015.

What each one means

Server tags

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players It holds 10 players.
v2362
Protocol To join, your game has to be on protocol 2362.
ptrak
Networking Standard RakNet networking.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; it's not one Facepunch provides.
stok
Custom tag A plugin or the owner set this tag; it's not one Facepunch provides.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.