Rust Devblog Server
Offline 94.229.24.64:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 74/ 400
- 52/ 245
- 135/ 100
- 86/ 1000
- 5/ 700
Quick answers
Tags and search
Where does Rust Devblog Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Rust Devblog Server are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y.
How should you read the tags on Rust Devblog Server?
The server browser shows these tags for Rust Devblog Server: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; v2362 (Protocol): This server runs game protocol 2362, so your game must match that version to join; ptrak (Networking): The network layer is RakNet, Rust's default; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses; hil2cpp (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of Rust Devblog Server?
There is no published region for Rust Devblog Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 94.229.24.64:28015.
What's the uptime like for Rust Devblog Server?
Right now Rust Devblog Server is offline, having last been seen 23 days 21 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 24 September 2026.
What is the Rust version for Rust Devblog Server?
Rust network protocol 2362 is what Rust Devblog Server runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
When does Rust Devblog Server wipe?
Rust Devblog Server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 25 days 9 hours is how long ago this world came into being.
Rules and settings
What settings and rules have been applied to Rust Devblog Server?
Its name does not state a gather rate for Rust Devblog Server. The group limit is not published. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.
Which map is active on Rust Devblog Server?
The map on Rust Devblog Server is procedural, made by the game.
Population
Is Rust Devblog Server busy?
Right now Rust Devblog Server is offline, with its last appearance 23 days 21 hours ago.
What's Rust Devblog Server's rank among Rust servers?
Over the last seven days, Rust Devblog Server is #15,621 by player hours, among the top 71% of all ranked servers.
Getting in
How do you get into Rust Devblog Server?
To join, open Rust, hit F1, and enter client.connect 94.229.24.64:28015. Or click Launch Rust on this page to open the game through Steam and connect.