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Dive report

Rust Devblog Server

Offline 94.229.24.64:28015 checked 23d ago

moddedcarbon
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,621ranktop 71%
25d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Rust Devblog Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust Devblog Server are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y.

How should you read the tags on Rust Devblog Server?

The server browser shows these tags for Rust Devblog Server: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; v2362 (Protocol): This server runs game protocol 2362, so your game must match that version to join; ptrak (Networking): The network layer is RakNet, Rust's default; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses; hil2cpp (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the location of Rust Devblog Server?

There is no published region for Rust Devblog Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 94.229.24.64:28015.

What's the uptime like for Rust Devblog Server?

Right now Rust Devblog Server is offline, having last been seen 23 days 21 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 24 September 2026.

What is the Rust version for Rust Devblog Server?

Rust network protocol 2362 is what Rust Devblog Server runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

When does Rust Devblog Server wipe?

Rust Devblog Server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 25 days 9 hours is how long ago this world came into being.

Rules and settings

What settings and rules have been applied to Rust Devblog Server?

Its name does not state a gather rate for Rust Devblog Server. The group limit is not published. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.

Which map is active on Rust Devblog Server?

The map on Rust Devblog Server is procedural, made by the game.

Population

Is Rust Devblog Server busy?

Right now Rust Devblog Server is offline, with its last appearance 23 days 21 hours ago.

What's Rust Devblog Server's rank among Rust servers?

Over the last seven days, Rust Devblog Server is #15,621 by player hours, among the top 71% of all ranked servers.

Getting in

How do you get into Rust Devblog Server?

To join, open Rust, hit F1, and enter client.connect 94.229.24.64:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players It holds 10 players.
v2362
Protocol This server runs game protocol 2362, so your game must match that version to join.
ptrak
Networking The network layer is RakNet, Rust's default.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Carbon is the plugin framework it uses.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; it's not one Facepunch provides.
stok
Custom tag A plugin or the owner set this tag; it's not one Facepunch provides.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.