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Dive report

Rust Devblog Server

Offline 94.229.24.69:28015 checked 5d ago

moddedcarbon
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,859ranktop 72%
20d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct16 Oct17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Rust Devblog Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust Devblog Server are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y.

How should you read the tags on Rust Devblog Server?

The server browser shows these tags for Rust Devblog Server: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; v2362 (Protocol): The protocol is 2362; a different version won't get you in; ptrak (Networking): RakNet, the network layer Rust uses by default; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins; hil2cpp (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one; stok (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the location of Rust Devblog Server?

There is no published region for Rust Devblog Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 94.229.24.69:28015.

What's the uptime like for Rust Devblog Server?

Rust Devblog Server is down at the moment; it was last up 5 days 23 hours ago. Over the past full 5 days it stayed up for 0 of 120 hours, or 0%. 12 October 2026 is when Rust Going Deep first saw it.

What Rust version is Rust Devblog Server on?

The version on Rust Devblog Server is Rust network protocol 2362, on Windows. The protocol must match to join; Steam will update your game.

Wipe info

What schedule does Rust Devblog Server follow for wipes?

The wipes recorded for Rust Devblog Server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 20 days 3 hours ago.

Settings and map

What settings are in place on Rust Devblog Server?

The name of Rust Devblog Server contains no gather rate. No group limit is published. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. VAC, Valve's anti-cheat, is disabled.

Which map is active on Rust Devblog Server?

The map on Rust Devblog Server is procedural, made by the game.

Population

What's the population like on Rust Devblog Server?

Rust Devblog Server was last seen 5 days 23 hours ago and is offline as you read this. Across the last seven days, the typical count has been 0 players.

What position does Rust Devblog Server hold in the server rankings?

For player hours in the last seven days, Rust Devblog Server ranks #15,859, within the top 72% of ranked servers.

How to join

What's the process to join Rust Devblog Server?

Open Rust and press F1, then type client.connect 94.229.24.69:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players The slot count is 10.
v2362
Protocol The protocol is 2362; a different version won't get you in.
ptrak
Networking RakNet, the network layer Rust uses by default.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon This server relies on Carbon for plugins.

Other

hil2cpp
Custom tag It's a custom tag, set by the owner or a plugin, not a standard one.
stok
Custom tag It's a custom tag, set by the owner or a plugin, not a standard one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.