RustDev
Offline 94.229.26.182:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 184/ 225
- 126/ 100
- 320/ 1000
- 22/ 700
Quick answers
Tags and listings
Where does RustDev appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry RustDev are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y.
How should you read the tags on RustDev?
The server browser shows these tags for RustDev: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; v2362 (Protocol): The protocol is 2362; a different version won't get you in; ptrak (Networking): The network layer is RakNet, Rust's default; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins; hil2cpp (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one; stok (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is RustDev in?
No region comes from RustDev. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 94.229.26.182:28015.
What's the uptime like for RustDev?
RustDev is down at the moment; it was last up 7 days 14 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 10 October 2026.
What Rust version is RustDev on?
On Windows, RustDev runs Rust network protocol 2362. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does RustDev follow for wipes?
RustDev's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 20 days 8 hours ago.
Map and rules
What settings and rules have been applied to RustDev?
No gather rate appears in the name of RustDev. The group limit is not published. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC is off: Valve's anti-cheat is not active.
Which map is active on RustDev?
The map on RustDev is procedural, made by the game.
Player stats
How many players are on RustDev?
RustDev was last seen 7 days 14 hours ago and is offline as you read this.
Where does RustDev sit in the rankings?
Over the last seven days, RustDev is #15,869 by player hours, among the top 72% of all ranked servers.
How to join
What's the way to join RustDev?
Open Rust and press F1, then type client.connect 94.229.26.182:28015. Alternatively, click Launch Rust on this page to join via Steam.