Rust Devblog Server
Offline 94.229.27.161:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 25/ 100
- 92/ 400
- 0/ 225
- 127/ 100
- 92/ 1000
- 4/ 700
Quick answers
Tags and search
Where does Rust Devblog Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust Devblog Server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What's the meaning of the tags on Rust Devblog Server?
Rust Devblog Server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; v2362 (Protocol): This server runs game protocol 2362, so your game must match that version to join; ptrak (Networking): Standard RakNet networking; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Plugins are handled by Carbon; hil2cpp (Custom tag): The owner or a plugin created this tag, so it's not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it's not standard Rust. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is Rust Devblog Server in?
There is no published region for Rust Devblog Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 94.229.27.161:28015.
Is Rust Devblog Server up, and how often does it stay online?
The server Rust Devblog Server is not reachable at the moment; the last sighting was 2 days ago. Uptime hit 0% over the last 1 full day, with 0 of 24 hours online. The first sighting by Rust Going Deep was on 16 October 2026.
What is the Rust version for Rust Devblog Server?
On Windows, Rust Devblog Server runs Rust network protocol 2362. The protocol must match to join; Steam will update your game.
Wipe details
When does Rust Devblog Server wipe?
Rust Devblog Server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 20 days 4 hours ago.
Map and rules
What settings and rules have been applied to Rust Devblog Server?
Its name does not state a gather rate for Rust Devblog Server. The group limit is not published. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. The server does not run Valve's anti-cheat, VAC.
What's the map on Rust Devblog Server?
The map on Rust Devblog Server is procedural, made by the game.
Player count
How many players are on Rust Devblog Server?
The last sighting of Rust Devblog Server was 2 days ago; it is offline right now. For the past week, players averaged 0 with a high of 1.
What's Rust Devblog Server's rank among Rust servers?
Over the last seven days, Rust Devblog Server is #14,807 by player hours, among the top 67% of all ranked servers.
Getting in
What's the way to join Rust Devblog Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.229.27.161:28015.