TEST
Offline 94.233.16.77:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1000/ 100
- 82/ 400
- 92/ 245
- 135/ 100
- 198/ 1000
- 17/ 700
Quick answers
Tags and search
Where does TEST appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TEST are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on TEST?
The server browser shows these tags for TEST: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find TEST?
No region comes from TEST. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 94.233.16.77:28015.
Is TEST up, and how often does it stay online?
The server TEST is not reachable at the moment; the last sighting was 5 days 11 hours ago. In the last full 6 days, 1 of 144 hours were online, 1% uptime. 11 October 2026 is when Rust Going Deep first saw it.
What Rust version is TEST on?
On Windows, TEST runs Rust network protocol 2634 and build 167398. The protocol must match to join; Steam will update your game.
Wipe details
When does TEST wipe?
Too few wipes are on record for TEST to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 7 days 9 hours.
Map and rules
Which rules and settings is TEST running?
No gather rate appears in the name of TEST. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
Which map is active on TEST?
A procedural map, generated by the game, is in play on TEST.
Player stats
Is TEST busy?
TEST was last seen 5 days 11 hours ago and is offline as you read this. For the past week, players averaged 2 with a high of 4.
What position does TEST hold in the server rankings?
For player hours in the last seven days, TEST ranks #6,794, within the top 31% of ranked servers.
Getting in
What's the way to join TEST?
Open Rust and press F1, then type client.connect 94.233.16.77:28015. Alternatively, click Launch Rust on this page to join via Steam.