Rust LAN
Offline 94.243.47.238:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 51/ 400
- 43/ 245
- 125/ 100
- 82/ 1000
- 11/ 700
Quick answers
Tags and listings
Where does Rust LAN appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Rust LAN are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Rust LAN?
Rust LAN's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): It holds 5 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is Rust LAN in?
No region comes from Rust LAN. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 94.243.47.238:28015.
How reliable is Rust LAN?
Rust LAN is down at the moment; it was last up 20 days 3 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 27 September 2026.
What Rust version is Rust LAN on?
On Windows, Rust LAN runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does Rust LAN wipe?
Rust LAN's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 25 days 3 hours ago.
Rules and settings
What settings and rules have been applied to Rust LAN?
Its name does not state a gather rate for Rust LAN. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.
What's the map on Rust LAN?
A procedural map, generated by the game, is in play on Rust LAN.
Population
Is Rust LAN busy?
The last sighting of Rust LAN was 20 days 3 hours ago; it is offline right now.
What's Rust LAN's rank among Rust servers?
Over the last seven days, Rust LAN is #14,538 by player hours, among the top 61% of all ranked servers.
Getting in
What's the process to join Rust LAN?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.243.47.238:28015.