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Dive report

Rust Devblog Server

Offline 94.249.198.156:28015 checked 2h ago

Drop in
1/ 10 players now 10% full
07-day averagepeak 1
#11,393ranktop 52%
20d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75120:0009:0012:0013:0015:0007:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Rust Devblog Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Rust Devblog Server: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all.

What's the meaning of the tags on Rust Devblog Server?

The server browser shows these tags for Rust Devblog Server: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; v2362 (Protocol): The protocol is 2362; a different version won't get you in; ptrak (Networking): The network layer is RakNet, Rust's default; hbc4cb95e (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the location of Rust Devblog Server?

There is no published region for Rust Devblog Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 94.249.198.156:28015.

What's the uptime like for Rust Devblog Server?

The server Rust Devblog Server is not reachable at the moment; the last sighting was 2 hours ago. It stayed up for 4 of the 24 hours in the last 1 full day, giving 17% uptime. The first sighting by Rust Going Deep was on 16 October 2026.

What Rust version is Rust Devblog Server on?

On Windows, Rust Devblog Server runs Rust network protocol 2362. The protocol must match to join; Steam will update your game.

Wipe info

What schedule does Rust Devblog Server follow for wipes?

Too few wipes are on record for Rust Devblog Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 20 days 9 hours.

Rules and settings

What settings are in place on Rust Devblog Server?

Its name does not state a gather rate for Rust Devblog Server. There is no published group limit. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. The server does not run Valve's anti-cheat, VAC.

Which map is active on Rust Devblog Server?

The map on Rust Devblog Server is procedural, made by the game.

Player count

Is Rust Devblog Server busy?

Right now Rust Devblog Server is offline, with its last appearance 2 hours ago. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.

What's Rust Devblog Server's rank among Rust servers?

Over the last seven days, Rust Devblog Server is #11,393 by player hours, among the top 52% of all ranked servers.

How to join

What's the process to join Rust Devblog Server?

To join, open Rust, hit F1, and enter client.connect 94.249.198.156:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,v2362,hbc4cb95e,stok,gmrust

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
v2362
Protocol The protocol is 2362; a different version won't get you in.
ptrak
Networking The network layer is RakNet, Rust's default.

Other

hbc4cb95e
Custom tag A plugin or the owner set this tag; it's not one Facepunch provides.
stok
Custom tag A plugin or the owner set this tag; it's not one Facepunch provides.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.