TEST
Offline 94.25.238.77:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 229/ 400
- 174/ 225
- 132/ 100
- 274/ 1000
- 21/ 700
Quick answers
Tags and filters
Where does TEST appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TEST are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on TEST?
TEST's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of TEST?
No region comes from TEST. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 94.25.238.77:28015.
What's the uptime like for TEST?
Right now TEST is offline, having last been seen 5 days 16 hours ago. Over the past full 7 days it stayed up for 3 of 168 hours, or 2%. 9 October 2026 is when Rust Going Deep first saw it.
What Rust version is TEST on?
Rust network protocol 2634 and build 166652 is what TEST runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does TEST follow for wipes?
Too few wipes are on record for TEST to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 10 days 19 hours ago.
Settings and map
What settings are in place on TEST?
The name of TEST contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on TEST?
TEST uses a game-generated procedural map.
Population
How many players are on TEST?
TEST was last seen 5 days 16 hours ago and is offline as you read this. Across the last seven days, the typical count has been 0 players.
Where does TEST sit in the rankings?
For player hours in the last seven days, TEST ranks #15,843, within the top 72% of ranked servers.
Join info
What's the process to join TEST?
Open Rust and press F1, then type client.connect 94.25.238.77:28015. Alternatively, click Launch Rust on this page to join via Steam.