Local Build
Offline 94.41.131.16:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 19/ 101
- 7/ 25
- 230/ 999
- 46/ 999
- 50/ 150
- 57/ 100
Quick answers
Tags and listings
Where does Local Build appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local Build: Rust build and creative servers and Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on Local Build?
Local Build's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): The build number is 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is Local Build in?
There is no published region for Local Build. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 94.41.131.16:28015.
What's the uptime like for Local Build?
Right now Local Build is offline, having last been seen 16 days 22 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 1 October 2026.
What Rust version is Local Build on?
The version on Local Build is Rust network protocol 2633 and build 165217, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does Local Build wipe?
Local Build's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 18 days 13 hours ago.
Rules and settings
What settings and rules have been applied to Local Build?
The name of Local Build contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is disabled.
What's the map on Local Build?
The map on Local Build is procedural, made by the game.
Player stats
What's the population like on Local Build?
Local Build was last seen 16 days 22 hours ago and is offline as you read this.
Where does Local Build sit in the rankings?
Over the last seven days, Local Build is #14,109 by player hours, among the top 60% of all ranked servers.
How to join
What's the process to join Local Build?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 94.41.131.16:28015.