Local Build
Offline 94.41.165.102:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 27/ 101
- 4/ 25
- 143/ 999
- 57/ 999
- 79/ 150
- 60/ 100
Quick answers
Tags and listings
Where does Local Build appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Build are: Rust build and creative servers and Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Build?
The server browser shows these tags for Local Build: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): It's on build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of Local Build?
No region comes from Local Build. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 94.41.165.102:28015.
What's the uptime like for Local Build?
Right now Local Build is offline, having last been seen 12 days 3 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 6 October 2026.
What is the Rust version for Local Build?
Rust network protocol 2634 and build 166652 is what Local Build runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does Local Build follow for wipes?
The wipes recorded for Local Build are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 15 days 12 hours is how long ago this world came into being.
Rules and settings
What settings are in place on Local Build?
The name of Local Build contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC is off: Valve's anti-cheat is not active.
What's the map on Local Build?
Local Build uses a game-generated procedural map.
Player count
How many players are on Local Build?
Local Build was last seen 12 days 3 hours ago and is offline as you read this.
What's Local Build's rank among Rust servers?
For player hours in the last seven days, Local Build ranks #13,768, within the top 61% of ranked servers.
How to join
What's the way to join Local Build?
Open Rust and press F1, then type client.connect 94.41.165.102:28015. Alternatively, click Launch Rust on this page to join via Steam.