Local Build
Offline 94.41.166.47:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 19/ 101
- 7/ 25
- 230/ 999
- 46/ 999
- 50/ 150
- 57/ 100
Quick answers
Tags and filters
Where does Local Build appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Build are: Rust build and creative servers and Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Build?
The server browser shows these tags for Local Build: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): It's on build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is Local Build in?
There is no published region for Local Build. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 94.41.166.47:28015.
What's the uptime like for Local Build?
The server Local Build is not reachable at the moment; the last sighting was 12 days 3 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 6 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Local Build?
The version on Local Build is Rust network protocol 2634 and build 166652, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does Local Build follow for wipes?
The wipes recorded for Local Build are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 15 days 17 hours is how long ago this world came into being.
Rules and settings
What settings are in place on Local Build?
The name of Local Build contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is disabled.
What's the map on Local Build?
The map on Local Build is procedural, made by the game.
Player stats
What's the population like on Local Build?
Local Build was last seen 12 days 3 hours ago and is offline as you read this.
What's Local Build's rank among Rust servers?
For player hours in the last seven days, Local Build ranks #13,777, within the top 61% of ranked servers.
Join info
What's the process to join Local Build?
To join, open Rust, hit F1, and enter client.connect 94.41.166.47:28015. Or click Launch Rust on this page to open the game through Steam and connect.