Local Build
Offline 94.41.191.71:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 9/ 101
- 2/ 25
- 50/ 999
- 99/ 999
- 64/ 150
- 1/ 100
Quick answers
Tags and listings
Where does Local Build appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Build are: Rust build and creative servers and Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Local Build?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): The build number is 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty — that is the tag list Local Build puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of Local Build?
There is no published region for Local Build. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 94.41.191.71:28015.
What's the uptime like for Local Build?
Local Build is down at the moment; it was last up 16 days 10 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 1 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Local Build?
The version on Local Build is Rust network protocol 2633 and build 165217, on Linux. The protocol must match to join; Steam will update your game.
Wipe info
When does Local Build wipe?
The wipes recorded for Local Build are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 18 days 2 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to Local Build?
No gather rate appears in the name of Local Build. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is disabled.
What's the map on Local Build?
A procedural map, generated by the game, is in play on Local Build.
Player count
Is Local Build busy?
Right now Local Build is offline, with its last appearance 16 days 10 hours ago.
What position does Local Build hold in the server rankings?
For player hours in the last seven days, Local Build ranks #14,071, within the top 60% of ranked servers.
How to join
What's the process to join Local Build?
To join, open Rust, hit F1, and enter client.connect 94.41.191.71:28015. Or click Launch Rust on this page to open the game through Steam and connect.