Test server
Offline 94.51.134.116:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 310/ 400
- 182/ 225
- 129/ 100
- 381/ 1000
- 31/ 700
Quick answers
Tags and search
Where does Test server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Test server?
The server browser shows these tags for Test server: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163207 (Build): The build number is 163207; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find Test server?
Test server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 94.51.134.116:28015.
What's the uptime like for Test server?
Right now Test server is offline, having last been seen 28 days 1 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 20 September 2026.
What is the Rust version for Test server?
Rust network protocol 2633 and build 163207 is what Test server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does Test server wipe?
The wipes recorded for Test server are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 74 days 23 hours.
Rules and settings
What settings and rules have been applied to Test server?
The name of Test server contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Population
What's the population like on Test server?
Test server was last seen 28 days 1 hours ago and is offline as you read this.
Where does Test server sit in the rankings?
Over the last seven days, Test server is #13,280 by player hours, among the top – of all ranked servers.
How to join
What's the process to join Test server?
Open Rust and press F1, then type client.connect 94.51.134.116:28015. Alternatively, click Launch Rust on this page to join via Steam.