ServerName
Offline 94.77.9.143:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 67/ 400
- 48/ 245
- 130/ 100
- 84/ 1000
- 7/ 700
Quick answers
Tags and search
Where does ServerName appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include ServerName: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on ServerName?
ServerName's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of ServerName?
There is no published region for ServerName. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 94.77.9.143:28015.
How reliable is ServerName?
Right now ServerName is offline, having last been seen 22 days 7 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 25 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for ServerName?
Rust network protocol 2633 and build 165217 is what ServerName runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does ServerName follow for wipes?
ServerName's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 23 days 15 hours.
Rules and settings
Which rules and settings is ServerName running?
The name of ServerName contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is disabled.
What's the map on ServerName?
ServerName uses a game-generated procedural map.
Player stats
Is ServerName busy?
Right now ServerName is offline, with its last appearance 22 days 7 hours ago.
What position does ServerName hold in the server rankings?
For player hours in the last seven days, ServerName ranks #16,490, within the top 71% of ranked servers.
Join info
How do you get into ServerName?
Open Rust and press F1, then type client.connect 94.77.9.143:28015. Alternatively, click Launch Rust on this page to join via Steam.