Local server 261
Offline 95.158.48.70:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 72/ 400
- 51/ 245
- 120/ 100
- 90/ 1000
- 6/ 700
Quick answers
Tags and search
Where does Local server 261 appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local server 261: Modded Rust servers. The server list shows it under Type: Modded.
How should you read the tags on Local server 261?
Local server 261's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp15 (Max players): It holds 15 players; v2332 (Protocol): The protocol is 2332; a different version won't get you in; ptrak (Networking): Standard RakNet networking; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): Plugins or settings make changes, so it's listed as Modded; h955eb6e7 (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one; stok (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find Local server 261?
No region comes from Local server 261. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 95.158.48.70:28015.
How reliable is Local server 261?
Right now Local server 261 is offline, having last been seen 6 days 8 hours ago. In the last full 7 days, 10 of 168 hours were online, 6% uptime. 10 October 2026 is when Rust Going Deep first saw it.
What Rust version is Local server 261 on?
The version on Local server 261 is Rust network protocol 2332, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does Local server 261 follow for wipes?
The wipes recorded for Local server 261 are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 40 days 18 hours ago.
Settings and map
What settings and rules have been applied to Local server 261?
The name of Local server 261 contains no gather rate. No group limit is published. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. VAC, Valve's anti-cheat, is enabled.
Player stats
What's the population like on Local server 261?
The last sighting of Local server 261 was 6 days 8 hours ago; it is offline right now. Over the past week it has drawn 0 players on average.
What position does Local server 261 hold in the server rankings?
For player hours in the last seven days, Local server 261 ranks #15,850, within the top 72% of ranked servers.
Getting in
How do you get into Local server 261?
Open Rust and press F1, then type client.connect 95.158.48.70:28015. Alternatively, click Launch Rust on this page to join via Steam.