MAT test
Online 95.173.222.14:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 292/ 500
- 131/ 100
- 207/ 245
- 106/ 300
- 153/ 200
- 396/ 1000
Quick answers
Tags and filters
Where does MAT test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry MAT test are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What's the meaning of the tags on MAT test?
The server browser shows these tags for MAT test: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): It holds 2 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The protocol is 2635; a different version won't get you in; cs168909 (Build): The build number is 168909; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of MAT test?
MAT test does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 95.173.222.14:28015.
How reliable is MAT test?
MAT test is live as of this check. 25 October 2026 is when Rust Going Deep first saw it.
What Rust version is MAT test on?
The version on MAT test is Rust network protocol 2635 and build 168909, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does MAT test wipe?
The wipes recorded for MAT test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 3 hours ago.
Settings and map
Which rules and settings is MAT test running?
The name of MAT test contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on MAT test?
A procedural map, generated by the game, is in play on MAT test.
Player stats
Is MAT test busy?
Out of 2 slots, 0 are filled on MAT test right now. For the past week, players averaged 1 with a high of 1. The busiest point in the last 48 hours was 13:00 UTC, averaging 1 players.
What's MAT test's rank among Rust servers?
For player hours in the last seven days, MAT test ranks #12,496, within the top 57% of ranked servers.
Getting in
What's the process to join MAT test?
To join, open Rust, hit F1, and enter client.connect 95.173.222.14:28015. Or click Launch Rust on this page to open the game through Steam and connect.