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Dive report

Solo Frontier TEST - acceptance

Offline 95.182.106.48:28115 checked 3d ago

teams off moddedcarbon
Drop in
0/ 20 players now 0% full
17-day averagepeak 1
#8,208ranktop 37%
16d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k14 Oct15 Oct16 Oct17 Oct18 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Solo Frontier TEST - acceptance appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Solo Frontier TEST - acceptance: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y.

How should you read the tags on Solo Frontier TEST - acceptance?

Solo Frontier TEST - acceptance's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp20 (Max players): The slot count is 20; ts0 (Group limit): Team play is disabled; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): It's on build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the location of Solo Frontier TEST - acceptance?

There is no published region for Solo Frontier TEST - acceptance. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 95.182.106.48:28115.

How reliable is Solo Frontier TEST - acceptance?

Solo Frontier TEST - acceptance is down at the moment; it was last up 3 days ago. In the last full 3 days, 6 of 72 hours were online, 8% uptime. Rust Going Deep has had it on record since 14 October 2026.

What Rust version is Solo Frontier TEST - acceptance on?

On Windows, Solo Frontier TEST - acceptance runs Rust network protocol 2634 and build 166494. The protocol must match to join; Steam will update your game.

Wipe details

How often does Solo Frontier TEST - acceptance wipe?

Too few wipes are on record for Solo Frontier TEST - acceptance to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 16 days 14 hours ago.

Map and rules

What settings are in place on Solo Frontier TEST - acceptance?

Its name does not state a gather rate for Solo Frontier TEST - acceptance. No group limit is published. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on Solo Frontier TEST - acceptance?

Solo Frontier TEST - acceptance uses a game-generated procedural map.

Player count

Is Solo Frontier TEST - acceptance busy?

The last sighting of Solo Frontier TEST - acceptance was 3 days ago; it is offline right now. The seven-day average is 1 players, with a peak of 1.

Where does Solo Frontier TEST - acceptance sit in the rankings?

For player hours in the last seven days, Solo Frontier TEST - acceptance ranks #8,208, within the top 37% of ranked servers.

Join info

What's the process to join Solo Frontier TEST - acceptance?

To join, open Rust, hit F1, and enter client.connect 95.182.106.48:28115. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts0,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp20
Max players The slot count is 20.
ts0
Group limit Team play is disabled.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166494
Build It's on build 166494.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.