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Dive report

Solo Frontier TEST - acceptance

Offline 95.182.106.67:28115 checked 5d ago

teams off moddedcarbon
Drop in
0/ 20 players now 0% full
07-day averagepeak 1
#13,402ranktop 61%
16d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct16 Oct17 Oct18 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Solo Frontier TEST - acceptance appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Solo Frontier TEST - acceptance: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.

How should you read the tags on Solo Frontier TEST - acceptance?

Solo Frontier TEST - acceptance's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): There are 20 slots on this server; ts0 (Group limit): Team play is disabled; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): This server runs build 166494; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the location of Solo Frontier TEST - acceptance?

There is no published region for Solo Frontier TEST - acceptance. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 95.182.106.67:28115.

Is Solo Frontier TEST - acceptance up, and how often does it stay online?

Right now Solo Frontier TEST - acceptance is offline, having last been seen 5 days ago. In the last full 5 days, 4 of 120 hours were online, 3% uptime. 12 October 2026 is when Rust Going Deep first saw it.

What Rust version is Solo Frontier TEST - acceptance on?

On Windows, Solo Frontier TEST - acceptance runs Rust network protocol 2634 and build 166494. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does Solo Frontier TEST - acceptance follow for wipes?

Solo Frontier TEST - acceptance's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 16 days 14 hours ago.

Map and rules

Which rules and settings is Solo Frontier TEST - acceptance running?

The name of Solo Frontier TEST - acceptance contains no gather rate. No group limit is published. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on Solo Frontier TEST - acceptance?

The map on Solo Frontier TEST - acceptance is procedural, made by the game.

Player stats

How many players are on Solo Frontier TEST - acceptance?

Solo Frontier TEST - acceptance was last seen 5 days ago and is offline as you read this. The seven-day average is 0 players, with a peak of 1.

What position does Solo Frontier TEST - acceptance hold in the server rankings?

Over the last seven days, Solo Frontier TEST - acceptance is #13,402 by player hours, among the top 61% of all ranked servers.

How to join

What's the way to join Solo Frontier TEST - acceptance?

To join, open Rust, hit F1, and enter client.connect 95.182.106.67:28115. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts0,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp20
Max players There are 20 slots on this server.
ts0
Group limit Team play is disabled.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166494
Build This server runs build 166494.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.