Rust Devblog 297 | Private
Offline 95.189.244.110:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 1 Nov, 18:50 UTC2d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 50
- 204/ 500
- 124/ 100
- 192/ 225
- 450/ 700
- 98/ 700
Quick answers
Tags and filters
Where does Rust Devblog 297 | Private appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Rust Devblog 297 | Private are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.
What's the meaning of the tags on Rust Devblog 297 | Private?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; v2592 (Protocol): The protocol is 2592; a different version won't get you in; cs124991 (Build): The build number is 124991; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Rust Devblog 297 | Private puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What location is Rust Devblog 297 | Private in?
Rust Devblog 297 | Private does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 95.189.244.110:28015.
How reliable is Rust Devblog 297 | Private?
Rust Devblog 297 | Private is down at the moment; it was last up 2 days 20 hours ago. It was up 0% of the time over the last full 2 days, 0 of 48 hours. Rust Going Deep has had it on record since 1 November 2026.
What Rust version is Rust Devblog 297 | Private on?
On Linux, Rust Devblog 297 | Private runs Rust network protocol 2592 and build 124991. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does Rust Devblog 297 | Private wipe?
Too few wipes are on record for Rust Devblog 297 | Private to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 2 days 21 hours ago.
What happens on wipe day at Rust Devblog 297 | Private?
Across its recent wipes, the average busiest point drew 0 players. On the latest wipe, 1 hours passed before the crowd peaked.
Rules and settings
Which rules and settings is Rust Devblog 297 | Private running?
Its name does not state a gather rate for Rust Devblog 297 | Private. The group limit is not published. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on Rust Devblog 297 | Private?
A procedural map, generated by the game, is in play on Rust Devblog 297 | Private.
Player stats
How many players are on Rust Devblog 297 | Private?
Right now Rust Devblog 297 | Private is offline, with its last appearance 2 days 20 hours ago. Across the last seven days, the typical count has been 0 players.
What position does Rust Devblog 297 | Private hold in the server rankings?
For player hours in the last seven days, Rust Devblog 297 | Private ranks #15,995, within the top 70% of ranked servers.
Getting in
How do you get into Rust Devblog 297 | Private?
Open Rust and press F1, then type client.connect 95.189.244.110:28015. Alternatively, click Launch Rust on this page to join via Steam.