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Dive report

ZMADHOUSE PVE

Online 95.216.228.189:7781 checked 11m ago

moddedoxide
Drop in
0/ 70 players now 0% full
07-day averagepeak 3
#6,377ranktop 29%
5d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.511.5210:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct15 Oct16 Oct17 Oct18 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does ZMADHOUSE PVE appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry ZMADHOUSE PVE are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What's the meaning of the tags on ZMADHOUSE PVE?

ZMADHOUSE PVE's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp70 (Max players): It holds 70 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

Is ZMADHOUSE PVE lag-free?

It averaged 124 server fps over the last 48 hours, with a low of 94. At its peak it carried 78,458 entities, including buildings and deployables. 2,963 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

Where can you find ZMADHOUSE PVE?

No region comes from ZMADHOUSE PVE. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 95.216.228.189:7781.

How reliable is ZMADHOUSE PVE?

Right now ZMADHOUSE PVE is online. Its reported uptime shows a restart about 2 days 23 hours ago. It was up 100% of the time over the last full 4 days, 96 of 96 hours. 13 October 2026 is when Rust Going Deep first saw it.

What Rust version is ZMADHOUSE PVE on?

The version on ZMADHOUSE PVE is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

What schedule does ZMADHOUSE PVE follow for wipes?

Too few wipes are on record for ZMADHOUSE PVE to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 5 days.

Rules and settings

Which rules and settings is ZMADHOUSE PVE running?

No gather rate appears in the name of ZMADHOUSE PVE. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Which map is active on ZMADHOUSE PVE?

ZMADHOUSE PVE uses a procedural map of size 3,500 with seed 2147483647, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

Is ZMADHOUSE PVE busy?

Out of 70 slots, 0 are filled on ZMADHOUSE PVE right now. The seven-day average is 0 players, with a peak of 3. Over the last 48 hours, 01:00 UTC drew the most players, 2 on average.

Where does ZMADHOUSE PVE sit in the rankings?

Over the last seven days, ZMADHOUSE PVE is #6,377 by player hours, among the top 29% of all ranked servers.

How to join

How do you get into ZMADHOUSE PVE?

To join, open Rust, hit F1, and enter client.connect 95.216.228.189:7781. Or click Launch Rust on this page to open the game through Steam and connect. https://www.gameserverapp.com is its website.

What each one means

Server tags

Published as mp70,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp70
Max players It holds 70 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.