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Dive report

PROJECT ZERO | Story Co-op Survival

Offline 95.216.93.121:28015 checked 13d ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,967ranktop 71%
45d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does PROJECT ZERO | Story Co-op Survival appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry PROJECT ZERO | Story Co-op Survival are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on PROJECT ZERO | Story Co-op Survival?

PROJECT ZERO | Story Co-op Survival's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2632 (Protocol): This server runs game protocol 2632, so your game must match that version to join; cs162434 (Build): It's on build 162434; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the location of PROJECT ZERO | Story Co-op Survival?

There is no published region for PROJECT ZERO | Story Co-op Survival. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 95.216.93.121:28015.

Is PROJECT ZERO | Story Co-op Survival up, and how often does it stay online?

The server PROJECT ZERO | Story Co-op Survival is not reachable at the moment; the last sighting was 13 days 13 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for PROJECT ZERO | Story Co-op Survival?

The version on PROJECT ZERO | Story Co-op Survival is Rust network protocol 2632 and build 162434, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does PROJECT ZERO | Story Co-op Survival wipe?

Too few wipes are on record for PROJECT ZERO | Story Co-op Survival to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 45 days 14 hours is how long ago this world came into being.

Rules and settings

What settings and rules have been applied to PROJECT ZERO | Story Co-op Survival?

Its name does not state a gather rate for PROJECT ZERO | Story Co-op Survival. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

What's the map on PROJECT ZERO | Story Co-op Survival?

A game-generated procedural map of size 3,500 with seed 20470317 is in play on PROJECT ZERO | Story Co-op Survival. RustMaps can display it from this page because the same size and seed yield the same map.

Population

Is PROJECT ZERO | Story Co-op Survival busy?

The last sighting of PROJECT ZERO | Story Co-op Survival was 13 days 13 hours ago; it is offline right now.

What's PROJECT ZERO | Story Co-op Survival's rank among Rust servers?

Over the last seven days, PROJECT ZERO | Story Co-op Survival is #15,967 by player hours, among the top 71% of all ranked servers.

Join info

What's the process to join PROJECT ZERO | Story Co-op Survival?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.216.93.121:28015.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players The slot count is 50.
ts8
Group limit It uses the default team limit: 8.
v2632
Protocol This server runs game protocol 2632, so your game must match that version to join.
cs162434
Build It's on build 162434.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.