local
Offline 95.24.124.138:35100 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 184/ 225
- 126/ 100
- 320/ 1000
- 22/ 700
Quick answers
Tags and listings
Where does local appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include local: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks.
How should you read the tags on local?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; v2574 (Protocol): This server runs game protocol 2574, so your game must match that version to join; cs111282 (Build): It's on build 111282; ptrak (Networking): Standard RakNet networking; $rpol (Region code): Region: pol; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list local puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is local in?
There is no region from local, but the region code reads pol. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 95.24.124.138:35100.
What's the uptime like for local?
The server local is not reachable at the moment; the last sighting was 8 days 9 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 9 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for local?
On Windows, local runs Rust network protocol 2574 and build 111282. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does local wipe?
The wipes recorded for local are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 8 days 11 hours is how long ago this world came into being.
Rules and settings
What settings and rules have been applied to local?
Its name does not state a gather rate for local. The group limit is not published. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is disabled.
What's the map on local?
The map on local is procedural, made by the game.
Player stats
Is local busy?
Right now local is offline, with its last appearance 8 days 9 hours ago.
What position does local hold in the server rankings?
Over the last seven days, local is #15,833 by player hours, among the top 72% of all ranked servers.
Join info
How do you get into local?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.24.124.138:35100.