Testing server
Offline 95.26.137.121:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 19/ 100
- 176/ 400
- 116/ 225
- 135/ 100
- 167/ 1000
- 9/ 700
Quick answers
Tags and listings
Where does Testing server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Testing server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Testing server?
The server browser shows these tags for Testing server: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): The build number is 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is Testing server in?
There is no published region for Testing server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 95.26.137.121:28015.
How reliable is Testing server?
The server Testing server is not reachable at the moment; the last sighting was 29 days 13 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 18 September 2026.
What Rust version is Testing server on?
Rust network protocol 2633 and build 164530 is what Testing server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does Testing server wipe?
Testing server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 29 days 22 hours is how long ago this world came into being.
Settings and map
Which rules and settings is Testing server running?
The name of Testing server contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on Testing server?
A procedural map, generated by the game, is in play on Testing server.
Population
What's the population like on Testing server?
Testing server was last seen 29 days 13 hours ago and is offline as you read this.
Where does Testing server sit in the rankings?
Over the last seven days, Testing server is #13,263 by player hours, among the top – of all ranked servers.
Getting in
What's the process to join Testing server?
Open Rust and press F1, then type client.connect 95.26.137.121:28015. Alternatively, click Launch Rust on this page to join via Steam.