Testing server
Offline 95.26.137.200:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 12/ 100
- 4/ 50
- 2/ 50
- 0/ 50
- 2/ 100
- 1/ 50
Quick answers
Tags and listings
Where does Testing server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Testing server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
How should you read the tags on Testing server?
gmhardcore (Game mode): The mode is hardcore, which is harsher; mp1 (Max players): The slot count is 1; ts0 (Group limit): Team play is disabled; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): It's on build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Testing server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of Testing server?
There is no published region for Testing server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 95.26.137.200:28015.
Is Testing server up, and how often does it stay online?
The server Testing server is not reachable at the moment; the last sighting was 32 days 19 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 15 September 2026.
What Rust version is Testing server on?
Rust network protocol 2633 and build 163794 is what Testing server runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does Testing server wipe?
Too few wipes are on record for Testing server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 33 days 16 hours.
Rules and settings
Which rules and settings is Testing server running?
No gather rate appears in the name of Testing server. No group limit is published. hardcore is the game mode, The mode Facepunch made hardest. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
What's the map on Testing server?
The map on Testing server is procedural, made by the game.
Population
Is Testing server busy?
Right now Testing server is offline, with its last appearance 32 days 19 hours ago.
What position does Testing server hold in the server rankings?
For player hours in the last seven days, Testing server ranks #13,288, within the top – of ranked servers.
Join info
What's the way to join Testing server?
Open Rust and press F1, then type client.connect 95.26.137.200:28015. Alternatively, click Launch Rust on this page to join via Steam.