Testing server
Offline 95.26.139.12:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1000/ 100
- 78/ 400
- 69/ 245
- 126/ 100
- 180/ 1000
- 17/ 700
Quick answers
Tags and listings
Where does Testing server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Testing server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Testing server?
Testing server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): The build number is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What location is Testing server in?
No region comes from Testing server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 95.26.139.12:28015.
How reliable is Testing server?
The server Testing server is not reachable at the moment; the last sighting was 14 days 13 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 3 October 2026 is when Rust Going Deep first saw it.
What Rust version is Testing server on?
Rust network protocol 2634 and build 166652 is what Testing server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does Testing server wipe?
Too few wipes are on record for Testing server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 14 days 13 hours is how long ago this world came into being.
Map and rules
What settings are in place on Testing server?
The name of Testing server contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Player stats
What's the population like on Testing server?
Testing server was last seen 14 days 13 hours ago and is offline as you read this.
What's Testing server's rank among Rust servers?
Over the last seven days, Testing server is #14,532 by player hours, among the top 64% of all ranked servers.
Join info
What's the way to join Testing server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 95.26.139.12:28015.