Testing server
Offline 95.26.141.66:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 234/ 400
- 178/ 225
- 134/ 100
- 278/ 1000
- 22/ 700
Quick answers
Tags and search
Where does Testing server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Testing server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Testing server?
The server browser shows these tags for Testing server: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): The build number is 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of Testing server?
No region comes from Testing server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 95.26.141.66:28015.
How reliable is Testing server?
Right now Testing server is offline, having last been seen 7 days 20 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 10 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Testing server?
The version on Testing server is Rust network protocol 2634 and build 167398, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does Testing server follow for wipes?
The wipes recorded for Testing server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 7 days 21 hours ago.
Map and rules
Which rules and settings is Testing server running?
The name of Testing server contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Player stats
How many players are on Testing server?
Right now Testing server is offline, with its last appearance 7 days 20 hours ago.
Where does Testing server sit in the rankings?
Over the last seven days, Testing server is #13,618 by player hours, among the top 62% of all ranked servers.
Getting in
What's the way to join Testing server?
To join, open Rust, hit F1, and enter client.connect 95.26.141.66:28015. Or click Launch Rust on this page to open the game through Steam and connect.