Testing server
Offline 95.26.141.88:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 52/ 400
- 43/ 245
- 121/ 100
- 75/ 1000
- 9/ 700
Quick answers
Tags and listings
Where does Testing server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Testing server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Testing server?
Testing server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): It holds 1 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of Testing server?
Testing server does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 95.26.141.88:28015.
How reliable is Testing server?
The server Testing server is not reachable at the moment; the last sighting was 23 days ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 25 September 2026 is when Rust Going Deep first saw it.
What Rust version is Testing server on?
Rust network protocol 2633 and build 165217 is what Testing server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does Testing server wipe?
Too few wipes are on record for Testing server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 24 days 10 hours is how long ago this world came into being.
Map and rules
What settings are in place on Testing server?
Its name does not state a gather rate for Testing server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Player count
How many players are on Testing server?
Testing server was last seen 23 days ago and is offline as you read this.
What position does Testing server hold in the server rankings?
Over the last seven days, Testing server is #13,785 by player hours, among the top 61% of all ranked servers.
How to join
What's the way to join Testing server?
Open Rust and press F1, then type client.connect 95.26.141.88:28015. Alternatively, click Launch Rust on this page to join via Steam.