Testing server
Offline 95.26.143.239:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1000/ 100
- 189/ 400
- 184/ 245
- 123/ 100
- 455/ 1000
- 27/ 700
Quick answers
Tags and search
Where does Testing server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Testing server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on Testing server?
The server browser shows these tags for Testing server: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167584 (Build): It's on build 167584; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find Testing server?
Testing server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 95.26.143.239:28015.
How reliable is Testing server?
Right now Testing server is offline, having last been seen 5 days ago. Over the past full 4 days it stayed up for 0 of 96 hours, or 0%. Rust Going Deep has had it on record since 12 October 2026.
What is the Rust version for Testing server?
Rust network protocol 2634 and build 167584 is what Testing server runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
When does Testing server wipe?
The wipes recorded for Testing server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 5 days 10 hours.
Rules and settings
Which rules and settings is Testing server running?
No gather rate appears in the name of Testing server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Player stats
How many players are on Testing server?
The last sighting of Testing server was 5 days ago; it is offline right now. The seven-day average is 1 players, with a peak of 1.
What position does Testing server hold in the server rankings?
For player hours in the last seven days, Testing server ranks #11,418, within the top 52% of ranked servers.
Getting in
What's the process to join Testing server?
Open Rust and press F1, then type client.connect 95.26.143.239:28015. Alternatively, click Launch Rust on this page to join via Steam.