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Dive report

Testing server

Offline 95.26.144.121:28015 checked 4d ago

moddedoxide
Drop in
1/ 1 players now 100% full
17-day averagepeak 1
#11,498ranktop 52%
5d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct15 Oct16 Oct17 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Testing server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Testing server: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Testing server?

Testing server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): This server runs build 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

Where can you find Testing server?

Testing server does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 95.26.144.121:28015.

How reliable is Testing server?

The server Testing server is not reachable at the moment; the last sighting was 4 days 14 hours ago. In the last full 3 days, 0 of 72 hours were online, 0% uptime. Rust Going Deep has had it on record since 13 October 2026.

What is the Rust version for Testing server?

Rust network protocol 2634 and build 167584 is what Testing server runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does Testing server wipe?

The wipes recorded for Testing server are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 5 days 10 hours is how long ago this world came into being.

Rules and settings

What settings and rules have been applied to Testing server?

The name of Testing server contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Player stats

How many players are on Testing server?

Right now Testing server is offline, with its last appearance 4 days 14 hours ago. For the past week, players averaged 1 with a high of 1.

Where does Testing server sit in the rankings?

Over the last seven days, Testing server is #11,498 by player hours, among the top 52% of all ranked servers.

Getting in

What's the way to join Testing server?

Open Rust and press F1, then type client.connect 95.26.144.121:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp1
Max players It holds 1 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167584
Build This server runs build 167584.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.