Testing server
Offline 95.26.145.27:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 31/ 400
- 42/ 245
- 132/ 100
- 77/ 1000
- 11/ 700
Quick answers
Tags and listings
Where does Testing server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Testing server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Testing server?
The server browser shows these tags for Testing server: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): It holds 1 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is Testing server in?
Testing server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 95.26.145.27:28015.
How reliable is Testing server?
Testing server is down at the moment; it was last up 25 days 11 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 22 September 2026 is when Rust Going Deep first saw it.
What Rust version is Testing server on?
Rust network protocol 2633 and build 165217 is what Testing server runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does Testing server follow for wipes?
Testing server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 25 days 12 hours.
Map and rules
Which rules and settings is Testing server running?
No gather rate appears in the name of Testing server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
Player count
Is Testing server busy?
Testing server was last seen 25 days 11 hours ago and is offline as you read this.
Where does Testing server sit in the rankings?
For player hours in the last seven days, Testing server ranks #13,215, within the top 57% of ranked servers.
How to join
What's the way to join Testing server?
To join, open Rust, hit F1, and enter client.connect 95.26.145.27:28015. Or click Launch Rust on this page to open the game through Steam and connect.