Testing server
Offline 95.26.147.58:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1018/ 100
- 96/ 400
- 89/ 245
- 124/ 100
- 228/ 1000
- 18/ 700
Quick answers
Tags and filters
Where does Testing server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Testing server are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Testing server?
Testing server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): It holds 1 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): This server runs build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find Testing server?
No region comes from Testing server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 95.26.147.58:28015.
Is Testing server up, and how often does it stay online?
Right now Testing server is offline, having last been seen 12 days 4 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 5 October 2026 is when Rust Going Deep first saw it.
What Rust version is Testing server on?
Rust network protocol 2634 and build 166652 is what Testing server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does Testing server wipe?
The wipes recorded for Testing server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 12 days 5 hours ago.
Map and rules
What settings and rules have been applied to Testing server?
The name of Testing server contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Player count
How many players are on Testing server?
The last sighting of Testing server was 12 days 4 hours ago; it is offline right now.
What's Testing server's rank among Rust servers?
For player hours in the last seven days, Testing server ranks #13,778, within the top 61% of ranked servers.
Getting in
What's the process to join Testing server?
To join, open Rust, hit F1, and enter client.connect 95.26.147.58:28015. Or click Launch Rust on this page to open the game through Steam and connect.