TEST
Offline 95.27.50.34:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 50
- 204/ 500
- 124/ 100
- 192/ 225
- 450/ 700
- 98/ 700
Quick answers
Tags and filters
Where does TEST appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TEST are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on TEST?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list TEST puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find TEST?
There is no published region for TEST. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 95.27.50.34:28015.
Is TEST up, and how often does it stay online?
Right now TEST is offline, having last been seen 12 days 23 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 22 October 2026.
What Rust version is TEST on?
Rust network protocol 2634 and build 167781 is what TEST runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does TEST wipe?
TEST's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 13 days 1 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to TEST?
Its name does not state a gather rate for TEST. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Which map is active on TEST?
TEST uses a game-generated procedural map.
Player count
Is TEST busy?
TEST was last seen 12 days 23 hours ago and is offline as you read this.
Where does TEST sit in the rankings?
Over the last seven days, TEST is #15,341 by player hours, among the top 69% of all ranked servers.
Join info
How do you get into TEST?
Open Rust and press F1, then type client.connect 95.27.50.34:28015. Alternatively, click Launch Rust on this page to join via Steam.