ServerName
Offline 95.53.104.59:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 50
- 204/ 500
- 124/ 100
- 192/ 225
- 450/ 700
- 98/ 700
Quick answers
Tags and search
Where does ServerName appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include ServerName: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on ServerName?
The server browser shows these tags for ServerName: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): It holds 5 players; ts8 (Group limit): It uses the default team limit: 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): It's on build 168909; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is ServerName in?
No region comes from ServerName. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 95.53.104.59:28015.
How reliable is ServerName?
ServerName is down at the moment; it was last up 3 days 22 hours ago. In the last full 3 days, 0 of 72 hours were online, 0% uptime. 31 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for ServerName?
Rust network protocol 2635 and build 168909 is what ServerName runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does ServerName follow for wipes?
The wipes recorded for ServerName are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 9 days 20 hours ago.
Rules and settings
What settings and rules have been applied to ServerName?
No gather rate appears in the name of ServerName. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
What's the map on ServerName?
A procedural map, generated by the game, is in play on ServerName.
Player count
What's the population like on ServerName?
The last sighting of ServerName was 3 days 22 hours ago; it is offline right now. Across the last seven days, the typical count has been 0 players.
What's ServerName's rank among Rust servers?
For player hours in the last seven days, ServerName ranks #15,995, within the top 70% of ranked servers.
How to join
How do you get into ServerName?
Open Rust and press F1, then type client.connect 95.53.104.59:28015. Alternatively, click Launch Rust on this page to join via Steam.