Local Test Server
Offline 95.57.208.79:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 50
- 204/ 500
- 124/ 100
- 192/ 225
- 450/ 700
- 98/ 700
Quick answers
Tags and search
Where does Local Test Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Test Server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Local Test Server?
Local Test Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp15 (Max players): The slot count is 15; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs build 168909; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find Local Test Server?
Local Test Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 95.57.208.79:28015.
How reliable is Local Test Server?
The server Local Test Server is not reachable at the moment; the last sighting was 6 days 20 hours ago. Over the past full 6 days it stayed up for 0 of 144 hours, or 0%. The first sighting by Rust Going Deep was on 28 October 2026.
What Rust version is Local Test Server on?
The version on Local Test Server is Rust network protocol 2635 and build 168909, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does Local Test Server follow for wipes?
Too few wipes are on record for Local Test Server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 29 days 2 hours.
Rules and settings
What settings are in place on Local Test Server?
No gather rate appears in the name of Local Test Server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on Local Test Server?
Local Test Server uses a game-generated procedural map.
Population
What's the population like on Local Test Server?
Right now Local Test Server is offline, with its last appearance 6 days 20 hours ago. Over the past week it has drawn 0 players on average.
What position does Local Test Server hold in the server rankings?
Over the last seven days, Local Test Server is #15,995 by player hours, among the top 70% of all ranked servers.
Join info
How do you get into Local Test Server?
To join, open Rust, hit F1, and enter client.connect 95.57.208.79:28015. Or click Launch Rust on this page to open the game through Steam and connect.