Local Playtest Server
Online 95.70.229.122:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 07:36 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 19/ 100
- 179/ 400
- 119/ 225
- 124/ 100
- 167/ 1000
- 9/ 700
Quick answers
Tags and filters
Where does Local Playtest Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local Playtest Server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Local Playtest Server?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Local Playtest Server puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of Local Playtest Server?
There is no published region for Local Playtest Server. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 95.70.229.122:28015.
What's the uptime like for Local Playtest Server?
Local Playtest Server is live as of this check. It was up 29% of the time over the last full 7 days, 48 of 168 hours. The first sighting by Rust Going Deep was on 23 September 2026.
What is the Rust version for Local Playtest Server?
The version on Local Playtest Server is Rust network protocol 2634 and build 166652, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does Local Playtest Server wipe?
The wipes recorded for Local Playtest Server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 12 days 23 hours ago.
What happens on wipe day at Local Playtest Server?
The average peak across recent wipes is 1 players. The peak crowd on the latest wipe came 0 hours in.
Rules and settings
Which rules and settings is Local Playtest Server running?
The name of Local Playtest Server contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on Local Playtest Server?
Local Playtest Server uses a game-generated procedural map.
Player stats
Is Local Playtest Server busy?
Right now 1 players are on Local Playtest Server, which has 10 slots. For the past week, players averaged 1 with a high of 1. At 16:00 UTC in the last 48 hours, the average reached its highest: 1 players.
What's Local Playtest Server's rank among Rust servers?
For player hours in the last seven days, Local Playtest Server ranks #5,857, within the top 26% of ranked servers.
Getting in
What's the process to join Local Playtest Server?
To join, open Rust, hit F1, and enter client.connect 95.70.229.122:28015. Or click Launch Rust on this page to open the game through Steam and connect.