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Dive report

TEST

Offline 95.84.199.42:28015 checked 3d ago

moddedoxide
Drop in
0/ 10 players now 0% full
17-day averagepeak 2
#9,343ranktop 42%
6d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep2 Oct9 Oct13 Oct17 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Sun 11 OctSat 10 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 09:24 UTC6d ago 2 – running 3
Sat 10 Oct, 13:26 UTC7d ago 3 – 0.8 days 1
Fri 9 Oct, 15:34 UTC8d ago 3 – 0.9 days 2
Thu 8 Oct, 11:46 UTC9d ago 3 – 1.2 days 1
Wed 7 Oct, 13:39 UTC10d ago 2 – 0.9 days 2
Sun 27 Sep, 08:05 UTC20d ago 2 – 10.2 days 0
Thu 24 Sep, 19:30 UTC23d ago 3 held half 2.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does TEST appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry TEST are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What's the meaning of the tags on TEST?

gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): This server runs build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list TEST puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What location is TEST in?

No region comes from TEST. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 95.84.199.42:28015.

How reliable is TEST?

TEST is down at the moment; it was last up 3 days 9 hours ago. In the last full 7 days, 18 of 168 hours were online, 11% uptime. The first sighting by Rust Going Deep was on 24 September 2026.

What is the Rust version for TEST?

The version on TEST is Rust network protocol 2634 and build 166652, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

What schedule does TEST follow for wipes?

No next wipe can be predicted for TEST, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 6 days 13 hours is how long ago this world came into being.

What can you expect on wipe day at TEST?

The average peak across recent wipes is 3 players. On the latest wipe, 0 hours passed before the crowd peaked.

Settings and map

What settings are in place on TEST?

The name of TEST contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

Which map is active on TEST?

A procedural map, generated by the game, is in play on TEST.

Population

Is TEST busy?

The last sighting of TEST was 3 days 9 hours ago; it is offline right now. For the past week, players averaged 1 with a high of 2.

Where does TEST sit in the rankings?

For player hours in the last seven days, TEST ranks #9,343, within the top 42% of ranked servers.

Join info

What's the process to join TEST?

To join, open Rust, hit F1, and enter client.connect 95.84.199.42:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players It holds 10 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166652
Build This server runs build 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.