GGN - Development
Offline 96.244.18.82:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 12/ 100
- 114/ 400
- 72/ 225
- 127/ 100
- 116/ 1000
- 6/ 700
Quick answers
Tags and listings
Where does GGN - Development appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry GGN - Development are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on GGN - Development?
GGN - Development's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): It's on build 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of GGN - Development?
No region comes from GGN - Development. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 96.244.18.82:28015.
What's the uptime like for GGN - Development?
Right now GGN - Development is offline, having last been seen 29 days 2 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 19 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for GGN - Development?
On Windows, GGN - Development runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does GGN - Development follow for wipes?
GGN - Development's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 29 days 3 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to GGN - Development?
The name of GGN - Development contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Population
Is GGN - Development busy?
GGN - Development was last seen 29 days 2 hours ago and is offline as you read this.
What's GGN - Development's rank among Rust servers?
Over the last seven days, GGN - Development is #15,454 by player hours, among the top – of all ranked servers.
How to join
What's the process to join GGN - Development?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 96.244.18.82:28015.