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Dive report

Chrayntopia-dev

Online 98.142.0.118:28015 checked 18m ago

moddedcarbon
Drop in
0/ ? players now
07-day averagepeak 2
#14,281ranktop 65%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep30 Sep4 Oct9 Oct13 Oct18 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.6 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 13 OctMon 5 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 05:07 UTC5d ago 2 – running 0
Mon 5 Oct, 18:12 UTC12d ago 0 – 7.5 days 0
Tue 29 Sep, 04:44 UTC19d ago 1 halved by day 1 6.6 days 0
Mon 28 Sep, 04:50 UTC20d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Chrayntopia-dev appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Chrayntopia-dev are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Chrayntopia-dev?

The server browser shows these tags for Chrayntopia-dev: gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): It holds 0 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167584 (Build): This server runs build 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

How well does Chrayntopia-dev perform?

Average server fps for the last 48 hours was 207, and the lowest was 160. Buildings, deployables and all other world objects added up to as many as 101,817 entities. The top memory figure was 3,929 MB. Players experience lag when fps drops and entities climb.

What location is Chrayntopia-dev in?

No region comes from Chrayntopia-dev. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 98.142.0.118:28015.

Is Chrayntopia-dev up, and how often does it stay online?

Chrayntopia-dev is up and reachable at the moment. The uptime it gives puts the last restart at roughly 22 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 25 September 2026 is when Rust Going Deep first saw it.

What Rust version is Chrayntopia-dev on?

On Linux, Chrayntopia-dev runs Rust network protocol 2634 and build 167584. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does Chrayntopia-dev wipe?

Chrayntopia-dev wipes whenever it likes, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 5 days 5 hours ago.

What happens on wipe day at Chrayntopia-dev?

The average peak across recent wipes is 1 players. 0 hours after the latest wipe started, the crowd hit its peak. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. It held on until day 1, then dipped below half.

Rules and settings

What settings are in place on Chrayntopia-dev?

The name of Chrayntopia-dev contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is active on Chrayntopia-dev?

A game-generated procedural map of size 4,250 with seed 50000 is in play on Chrayntopia-dev. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.

Population

How many players are on Chrayntopia-dev?

At this moment Chrayntopia-dev is carrying 0 players. For the past week, players averaged 0 with a high of 2.

What position does Chrayntopia-dev hold in the server rankings?

For player hours in the last seven days, Chrayntopia-dev ranks #14,281, within the top 65% of ranked servers.

Getting in

What's the process to join Chrayntopia-dev?

To join, open Rust, hit F1, and enter client.connect 98.142.0.118:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp0
Max players It holds 0 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167584
Build This server runs build 167584.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.