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Dive report

Watkins Rust server | Powered by Electro

Offline 98.97.39.72:28015 checked 3d ago

moddedoxide
Drop in
0/ 15 players now 0% full
07-day averagepeak –
#15,850ranktop 72%
12d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct16 Oct17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Watkins Rust server | Powered by Electro appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Watkins Rust server | Powered by Electro: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Watkins Rust server | Powered by Electro?

gmrust (Game mode): This is the standard Rust survival experience; mp15 (Max players): There are 15 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): It's on build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Watkins Rust server | Powered by Electro puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What location is Watkins Rust server | Powered by Electro in?

Watkins Rust server | Powered by Electro does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 98.97.39.72:28015.

What's the uptime like for Watkins Rust server | Powered by Electro?

Watkins Rust server | Powered by Electro is down at the moment; it was last up 3 days 17 hours ago. In the last full 5 days, 36 of 120 hours were online, 30% uptime. Rust Going Deep has had it on record since 12 October 2026.

What is the Rust version for Watkins Rust server | Powered by Electro?

The version on Watkins Rust server | Powered by Electro is Rust network protocol 2634 and build 166652, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

How often does Watkins Rust server | Powered by Electro wipe?

Too few wipes are on record for Watkins Rust server | Powered by Electro to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 12 days 3 hours ago.

Rules and settings

Which rules and settings is Watkins Rust server | Powered by Electro running?

Its name does not state a gather rate for Watkins Rust server | Powered by Electro. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on Watkins Rust server | Powered by Electro?

Watkins Rust server | Powered by Electro uses a game-generated procedural map.

Population

How many players are on Watkins Rust server | Powered by Electro?

Watkins Rust server | Powered by Electro was last seen 3 days 17 hours ago and is offline as you read this. Over the past week it has drawn 0 players on average.

Where does Watkins Rust server | Powered by Electro sit in the rankings?

For player hours in the last seven days, Watkins Rust server | Powered by Electro ranks #15,850, within the top 72% of ranked servers.

How to join

What's the process to join Watkins Rust server | Powered by Electro?

To join, open Rust, hit F1, and enter client.connect 98.97.39.72:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp15,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp15
Max players There are 15 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166652
Build It's on build 166652.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.