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Dive report

Fields Of Rust PVE 10X (lightly modded)

Online 99.249.143.10:28018 checked 13m ago

10x biweekly wipes moddedcarbonpve
Drop in
1/ 100 players now 1% full
17-day averagepeak 4
#3,136ranktop 14%
2d agolast wipebiweekly schedule
11d 8hnext wipeThu 29 Oct, 19:53 UTC

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

05010015020012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 19:53 UTC, in 11d 8h. Its biweekly schedule tag · low confidence

usual gap13.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 6.5

Coming wipes

  • 11d 8h
    Thu 29 Oct, 19:53 UTC
  • 18d 7h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 8h
    Thu 12 Nov, 19:53 UTC
  • 39d 8h
    Thu 26 Nov, 19:53 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:53 UTC2d ago 4 – running 0
Thu 1 Oct, 19:34 UTC FW16d ago 8 halved by day 3 14 days 1
Fri 18 Sep, 00:40 UTC30d ago 6 halved by day 10 13.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Fields Of Rust PVE 10X (lightly modded) appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Fields Of Rust PVE 10X (lightly modded): Best 10x Rust servers, Modded Rust servers, Rust build and creative servers and Go deep on PvE servers. Its entry appears under the filters Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days; Gather rate: 10x.

How should you read the tags on Fields Of Rust PVE 10X (lightly modded)?

gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^b (Biweekly): Every fortnight, it wipes; ^k (Build server): Work on base designs and practise building; ^p (PvE): No PvP here: the danger comes from the environment; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list Fields Of Rust PVE 10X (lightly modded) puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What's the performance like on Fields Of Rust PVE 10X (lightly modded)?

It averaged 93 server fps over the last 48 hours, with a low of 58. At its peak it carried 89,215 entities, including buildings and deployables. Memory use peaked at 4,402 MB. What players notice as lag comes from low fps and a rising entity count.

Where can you find Fields Of Rust PVE 10X (lightly modded)?

There is no published region for Fields Of Rust PVE 10X (lightly modded). Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 99.249.143.10:28018.

How reliable is Fields Of Rust PVE 10X (lightly modded)?

Right now Fields Of Rust PVE 10X (lightly modded) is online. According to its reported uptime, the last restart was about 12 hours ago. Over the past full 7 days it stayed up for 154 of 168 hours, or 92%. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for Fields Of Rust PVE 10X (lightly modded)?

On Windows, Fields Of Rust PVE 10X (lightly modded) runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does Fields Of Rust PVE 10X (lightly modded) wipe?

The prediction follows its tag because too few of Fields Of Rust PVE 10X (lightly modded)'s wipes are on record to confirm the schedule. Thursday 29 October at 19:53 UTC is when the next wipe is due. This world has been running since 2 days 15 hours ago. The tags show wipes scheduled every two weeks.

What happens on wipe day at Fields Of Rust PVE 10X (lightly modded)?

The average peak across recent wipes is 6 players. 28 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. By day 6.5, the pop had dropped under half.

Rules and settings

What settings and rules have been applied to Fields Of Rust PVE 10X (lightly modded)?

Gather rates here are 10x, as Fields Of Rust PVE 10X (lightly modded) announces in its name. 8 players is the group cap, the game's default. It runs build & creative, build freely in a sandbox, no gathering needed. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.

Which map is active on Fields Of Rust PVE 10X (lightly modded)?

The map on Fields Of Rust PVE 10X (lightly modded) is procedural and size 3,700, generated by the game with seed 1337. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

How many players are on Fields Of Rust PVE 10X (lightly modded)?

Out of 100 slots, 1 are filled on Fields Of Rust PVE 10X (lightly modded) right now. The seven-day average is 1 players, with a peak of 4. Over the last 48 hours, 23:00 UTC drew the most players, 3 on average.

Where does Fields Of Rust PVE 10X (lightly modded) sit in the rankings?

For player hours in the last seven days, Fields Of Rust PVE 10X (lightly modded) ranks #3,136, within the top 14% of ranked servers.

Join info

How do you get into Fields Of Rust PVE 10X (lightly modded)?

To join, open Rust, hit F1, and enter client.connect 99.249.143.10:28018. Or click Launch Rust on this page to open the game through Steam and connect. https://discord.com/invite/kUeYFZ5HTa is its website.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,^k,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players The slot count is 100.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Every fortnight, it wipes.

Gameplay

^k
Build server Work on base designs and practise building.
^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.