Test Server
Offline 99.252.41.209:58838 checked 19h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 10:19 UTC16d ago | 1 | – | running | 1 |
| Wed 30 Sep, 02:50 UTC18d ago | 1 | – | 1.3 days | 1 |
| Mon 28 Sep, 12:35 UTC19d ago | 1 | – | 1.6 days | 1 |
| Sat 26 Sep, 19:19 UTC21d ago | 1 | – | 1.7 days | 1 |
| Thu 24 Sep, 08:19 UTC24d ago | 1 | – | 2.5 days | 1 |
| Tue 22 Sep, 16:17 UTC25d ago | 1 | – | 1.7 days | 1 |
| Mon 21 Sep, 14:35 UTC26d ago | 1 | – | 1.1 days | 1 |
| Fri 18 Sep, 12:38 UTC29d ago | 1 | held half | 3.1 days | 1 |
| Fri 18 Sep, 04:43 UTC30d ago | 1 | – | 0.3 days | 1 |
| Thu 17 Sep, 17:47 UTC30d ago | 1 | – | 0.5 days | 0 |
| Thu 17 Sep, 08:41 UTC31d ago | 1 | – | 0.4 days | 1 |
| Wed 16 Sep, 23:55 UTC31d ago | 1 | – | 0.4 days | 1 |
| Wed 16 Sep, 12:51 UTC31d ago | 1 | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 186/ 225
- 127/ 100
- 325/ 1000
- 23/ 700
Quick answers
Tags and search
Where does Test Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test Server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on Test Server?
gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168330 (Build): The build number is 168330; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list Test Server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of Test Server?
No region comes from Test Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 99.252.41.209:58838.
Is Test Server up, and how often does it stay online?
Test Server is down at the moment; it was last up 19 hours ago. It was up 7% of the time over the last full 7 days, 12 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for Test Server?
Rust network protocol 2635 and build 168330 is what Test Server runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does Test Server wipe?
There is no next wipe to predict because Test Server wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 16 days 23 hours.
What happens on wipe day at Test Server?
Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
Settings and map
Which rules and settings is Test Server running?
The name of Test Server contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.
What's the map on Test Server?
The map on Test Server is procedural, made by the game.
Population
Is Test Server busy?
Test Server was last seen 19 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1. Over the last 48 hours, 21:00 UTC drew the most players, 1 on average.
Where does Test Server sit in the rankings?
For player hours in the last seven days, Test Server ranks #8,772, within the top 40% of ranked servers.
Getting in
How do you get into Test Server?
Open Rust and press F1, then type client.connect 99.252.41.209:58838. Alternatively, click Launch Rust on this page to join via Steam.