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Dive report

Test Server

Offline 99.252.41.209:58838 checked 19h ago

moddedcarbon
Drop in
0/ ? players now
17-day averagepeak 1
#8,772ranktop 40%
16d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
00.250.50.75113:0020:0021:0022:0013:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 10:19 UTC16d ago 1 – running 1
Wed 30 Sep, 02:50 UTC18d ago 1 – 1.3 days 1
Mon 28 Sep, 12:35 UTC19d ago 1 – 1.6 days 1
Sat 26 Sep, 19:19 UTC21d ago 1 – 1.7 days 1
Thu 24 Sep, 08:19 UTC24d ago 1 – 2.5 days 1
Tue 22 Sep, 16:17 UTC25d ago 1 – 1.7 days 1
Mon 21 Sep, 14:35 UTC26d ago 1 – 1.1 days 1
Fri 18 Sep, 12:38 UTC29d ago 1 held half 3.1 days 1
Fri 18 Sep, 04:43 UTC30d ago 1 – 0.3 days 1
Thu 17 Sep, 17:47 UTC30d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Test Server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on Test Server?

gmrust (Game mode): Survival, as standard Rust does it; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168330 (Build): The build number is 168330; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list Test Server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the location of Test Server?

No region comes from Test Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 99.252.41.209:58838.

Is Test Server up, and how often does it stay online?

Test Server is down at the moment; it was last up 19 hours ago. It was up 7% of the time over the last full 7 days, 12 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for Test Server?

Rust network protocol 2635 and build 168330 is what Test Server runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does Test Server wipe?

There is no next wipe to predict because Test Server wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 16 days 23 hours.

What happens on wipe day at Test Server?

Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

Settings and map

Which rules and settings is Test Server running?

The name of Test Server contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.

What's the map on Test Server?

The map on Test Server is procedural, made by the game.

Population

Is Test Server busy?

Test Server was last seen 19 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1. Over the last 48 hours, 21:00 UTC drew the most players, 1 on average.

Where does Test Server sit in the rankings?

For player hours in the last seven days, Test Server ranks #8,772, within the top 40% of ranked servers.

Getting in

How do you get into Test Server?

Open Rust and press F1, then type client.connect 99.252.41.209:58838. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2635,gmrust,cs168330,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp0
Max players The slot count is 0.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168330
Build The build number is 168330.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.