SubTest
Offline EA 14.13.64.130:29015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 79/ 200
- 48/ 100
- 0/ 100
- 20/ 100
- 34/ 100
- 14/ 88
Quick answers
Tags and filters
Where does SubTest appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry SubTest are: Modded Rust servers and Go deep on PvE servers. The server list shows it under Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on SubTest?
gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts16 (Group limit): You can have up to 16 in a team; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163794 (Build): The build number is 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins; EA (East Asia): The server browser lists it under East Asia — that is the tag list SubTest puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is SubTest in?
SubTest lists Asia as its location, with the EA tag. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 14.13.64.130:29015.
What's the uptime like for SubTest?
SubTest is down at the moment; it was last up 20 days 8 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 25 September 2026.
What Rust version is SubTest on?
The version on SubTest is Rust network protocol 2633 and build 163794, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
When does SubTest wipe?
SubTest's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 35 days 22 hours is how long ago this world came into being.
Rules and settings
What settings are in place on SubTest?
No gather rate appears in the name of SubTest. 16 players is the maximum group size. It runs pve, no fighting other players. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on SubTest?
A procedural map, generated by the game, is in play on SubTest.
Population
What's the population like on SubTest?
The last sighting of SubTest was 20 days 8 hours ago; it is offline right now.
What's SubTest's rank among Rust servers?
Over the last seven days SubTest sits at #16,956 on player hours, which is #499 in Asia and inside the top 71% of all ranked servers.
Join info
What's the way to join SubTest?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 14.13.64.130:29015.