Skip to the content
Dive report

Japan Tokyo - Hard PvE|BPdrop|JP

Online EA 162.222.17.4:28045 checked 9m ago

vanillamoddedcarbonpve
Drop in
28/ 100 players now 28% full
207-day averagepeak 55
#732ranktop 3% · #41 in EA
15d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
02040608009:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

01020304009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 3% of all ranked servers, top 7% in EA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak89players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctFri 2 OctThu 1 Oct
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 89, 5 hours in, with 13 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:46 UTC15d ago 89+13 queue – running 0
Fri 2 Oct, 01:04 UTC16d ago 89+13 queue – 0.3 days 0
Thu 1 Oct, 18:49 UTC FW16d ago 89+13 queue – 0.3 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Japan Tokyo - Hard PvE|BPdrop|JP appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Japan Tokyo - Hard PvE|BPdrop|JP are: Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.

Who is behind Japan Tokyo - Hard PvE|BPdrop|JP?

A japantokyo.jp hostname comes from Japan Tokyo - Hard PvE|BPdrop|JP and from 3 other servers we track, which points to one operator behind them.

What's the meaning of the tags on Japan Tokyo - Hard PvE|BPdrop|JP?

The server browser shows these tags for Japan Tokyo - Hard PvE|BPdrop|JP: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): The slot count is 100; ts16 (Group limit): The team limit is 16; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon; EA (East Asia): Its browser listing sits under East Asia. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Is Japan Tokyo - Hard PvE|BPdrop|JP lag-free?

It averaged 30 server fps over the last 48 hours, with a low of 29. At its peak it carried 260,849 entities, including buildings and deployables. 11,185 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

What location is Japan Tokyo - Hard PvE|BPdrop|JP in?

The EA tag marks Japan Tokyo - Hard PvE|BPdrop|JP as being in Asia. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 162.222.17.4:28045.

What's the uptime like for Japan Tokyo - Hard PvE|BPdrop|JP?

Japan Tokyo - Hard PvE|BPdrop|JP is live as of this check. The uptime it gives puts the last restart at roughly 9 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for Japan Tokyo - Hard PvE|BPdrop|JP?

On Linux, Japan Tokyo - Hard PvE|BPdrop|JP runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does Japan Tokyo - Hard PvE|BPdrop|JP follow for wipes?

There is no next wipe to predict because Japan Tokyo - Hard PvE|BPdrop|JP wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 15 days 23 hours ago.

What can you expect on wipe day at Japan Tokyo - Hard PvE|BPdrop|JP?

The average peak across recent wipes is 89 players. A peak 5 hours into the latest wipe, plus 13 more in the queue.

Settings and map

What settings and rules have been applied to Japan Tokyo - Hard PvE|BPdrop|JP?

Its name does not state a gather rate for Japan Tokyo - Hard PvE|BPdrop|JP. The group limit is 16 players. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. Vanilla is its own description: it's the vanilla game: rates, kits and rules are all standard. VAC, Valve's anti-cheat, is enabled.

Which map is active on Japan Tokyo - Hard PvE|BPdrop|JP?

Japan Tokyo - Hard PvE|BPdrop|JP uses a procedural map of size 5,500, made by the game. You will see the map named: Custom Map.

Player stats

How many players are on Japan Tokyo - Hard PvE|BPdrop|JP?

Right now 28 players are on Japan Tokyo - Hard PvE|BPdrop|JP, which has 100 slots. For the past week, players averaged 20 with a high of 55. The busiest point in the last 48 hours was 13:00 UTC, averaging 37 players.

What position does Japan Tokyo - Hard PvE|BPdrop|JP hold in the server rankings?

Over the last seven days Japan Tokyo - Hard PvE|BPdrop|JP sits at #732 on player hours, which is #41 in Asia and inside the top 3% of all ranked servers.

Getting in

What's the process to join Japan Tokyo - Hard PvE|BPdrop|JP?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 162.222.17.4:28045. You can find its website at https://discord.com/invite/AH7FXJ2Xet.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^z,^y,^v,EA,^p,gmrust,cs167781,ts16

Game

gmrust
Game mode This is the standard Rust survival experience.
mp100
Max players The slot count is 100.
ts16
Group limit The team limit is 16.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Difficulty

^v
Vanilla It's the vanilla game: rates, kits and rules are all standard.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Plugins are handled by Carbon.

Region

EA
East Asia Its browser listing sits under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.