Old Souls PVE AU
Online OC 180.150.91.79:28050 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers, top 68% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 10h. The force wipe · high confidence
Coming wipes
- 18d 10hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:13 UTC FW16d ago | 4 | – | running | 0 |
| Thu 1 Oct, 10:50 UTC16d ago | 4 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 23/ 200
- 19/ 200
- 17/ 100
- 4/ 40
- 4/ 50
- 4/ 50
Quick answers
Tags and filters
Where does Old Souls PVE AU appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Old Souls PVE AU: Oceania Rust servers, Modded Rust servers and Go deep on PvE servers. The server list shows it under Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What's the meaning of the tags on Old Souls PVE AU?
The server browser shows these tags for Old Souls PVE AU: gmvanilla (Game mode): It's vanilla survival; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; OC (Oceania): In the server browser it appears under Oceania. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Is Old Souls PVE AU lag-free?
It averaged 62 server fps over the last 48 hours, with a low of 2. The entity count reached a high of 234,297, covering buildings, deployables and everything else. The top memory figure was 5,450 MB. A climbing entity count together with low fps is what feels like lag to players.
What location is Old Souls PVE AU in?
Old Souls PVE AU lists Oceania as its location, with the OC tag. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 180.150.91.79:28050.
How reliable is Old Souls PVE AU?
Right now Old Souls PVE AU is online. According to its reported uptime, the last restart was about 10 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for Old Souls PVE AU?
Rust network protocol 2634 and build 167781 is what Old Souls PVE AU runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does Old Souls PVE AU wipe?
The only wipe Old Souls PVE AU takes is the monthly force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are on now was created 16 days 11 hours. The tags list wipes scheduled every month.
What happens on wipe day at Old Souls PVE AU?
Across its recent wipes, the average busiest point drew 4 players. The peak crowd on the latest wipe came 15 hours in.
Map and rules
What settings and rules have been applied to Old Souls PVE AU?
Its name does not state a gather rate for Old Souls PVE AU. The group limit is the game's default of 8 players. It runs pve, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on Old Souls PVE AU?
A game-generated procedural map of size 6,000 with seed 6543523 is in play on Old Souls PVE AU. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Population
What's the population like on Old Souls PVE AU?
Out of 50 slots, 0 are filled on Old Souls PVE AU right now. For the past week, players averaged 0 with a high of 2. At 12:00 UTC in the last 48 hours, the average reached its highest: 1 players.
Where does Old Souls PVE AU sit in the rankings?
Over the last seven days Old Souls PVE AU sits at #7,122 on player hours, which is #145 in Oceania and inside the top 32% of all ranked servers.
How to join
What's the process to join Old Souls PVE AU?
Open Rust and press F1, then type client.connect 180.150.91.79:28050. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://discord.com/invite/SQEEQUARS4.
