Old Souls PVE AU (Raidable Bases)
Online OC 180.150.91.79:28070 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers, top 49% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 8h. The force wipe · high confidence
Coming wipes
- 18d 8hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:12 UTC FW16d ago | 2 | – | running | 0 |
| Thu 1 Oct, 10:54 UTC17d ago | 3 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 200
- 24/ 200
- 16/ 100
- 5/ 40
- 1/ 50
- 2/ 50
Quick answers
Tags and listings
Where does Old Souls PVE AU (Raidable Bases) appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Old Souls PVE AU (Raidable Bases): Oceania Rust servers, Modded Rust servers and Go deep on PvE servers. The server list shows it under Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What's the meaning of the tags on Old Souls PVE AU (Raidable Bases)?
gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; OC (Oceania): In the server browser it appears under Oceania — that is the tag list Old Souls PVE AU (Raidable Bases) puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the performance like on Old Souls PVE AU (Raidable Bases)?
Average server fps for the last 48 hours was 76, and the lowest was 4. The entity count reached a high of 251,009, covering buildings, deployables and everything else. The top memory figure was 5,670 MB. Players experience lag when fps drops and entities climb.
What location is Old Souls PVE AU (Raidable Bases) in?
Old Souls PVE AU (Raidable Bases) lists Oceania as its location, with the OC tag. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 180.150.91.79:28070.
What's the uptime like for Old Souls PVE AU (Raidable Bases)?
Old Souls PVE AU (Raidable Bases) is live as of this check. The uptime it gives puts the last restart at roughly 13 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for Old Souls PVE AU (Raidable Bases)?
The version on Old Souls PVE AU (Raidable Bases) is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does Old Souls PVE AU (Raidable Bases) wipe?
One wipe a month is all Old Souls PVE AU (Raidable Bases) does, and that is the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 16 days 14 hours ago. Wipes are scheduled monthly, as shown in its tags.
What can you expect on wipe day at Old Souls PVE AU (Raidable Bases)?
Across its recent wipes, the average busiest point drew 2 players. 5 hours after the latest wipe started, the crowd hit its peak.
Map and rules
What settings and rules have been applied to Old Souls PVE AU (Raidable Bases)?
No gather rate appears in the name of Old Souls PVE AU (Raidable Bases). 8 players is the group cap, the game's default. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
What's the map on Old Souls PVE AU (Raidable Bases)?
A game-generated procedural map of size 6,000 with seed 6543523 is in play on Old Souls PVE AU (Raidable Bases). You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player stats
What's the population like on Old Souls PVE AU (Raidable Bases)?
Right now 0 players are on Old Souls PVE AU (Raidable Bases), which has 50 slots. For the past week, players averaged 1 with a high of 5. At 12:00 UTC in the last 48 hours, the average reached its highest: 4 players.
Where does Old Souls PVE AU (Raidable Bases) sit in the rankings?
Over the last seven days, Old Souls PVE AU (Raidable Bases) sits at #4,187 by player hours, among the top 19% of all ranked servers and #105 in Oceania.
How to join
What's the process to join Old Souls PVE AU (Raidable Bases)?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 180.150.91.79:28070. You can find its website at https://discord.com/invite/SQEEQUARS4.
